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PLAYER

NAME: Vox
CONTACT: Prince_of_Knives#2373 on Discord, or here
ACTIVE TIMES/PACE: EST; tend to be fast, but work does mean slower phone posting
BRACKETS/PROSE: I stick to prose
OFFENSIVE SUBJECTS & TRIGGERS: Mocking male abuse victims

IN CHARACTER

PHYSICAL AFFECTION: Eleanor has the easiest time hugging, holding, touching, etc small children, about whom she is quite protective and with whom she's very friendly. Other people her age are a bit foreign to her, but touches on the shoulder or hand, maybe a hug with a warning (or a request for one). Adults, especially older adults, she shies away from, though she may be more comfortable with Fucking Huge People(tm) in concealing armor for reasons she won't be examining because she damn well understands why that might be the case.

PHYSICAL VIOLENCE: 
Ahahahaha, HA HA, HA, HAAAAAAAA yes

RELATIONSHIPS: 
Good question. She's had a childhood crush on a boy once but circumstances kinda cut off exploring anything remotely similar for her entire adolescence to date

PSYCHIC & PSIONIC INFORMATION: 
Eleanor's mind contains the skills and memories of a great deal of other people, none of whom were exactly having a good time for at least a decade or more, many of whom were godawful people in their own right. The end result is a kind of 'compounded' intellect and access to their experiences essentially at-will. Intruders to Eleanor's mental space, if she can figure out what's going on, may find themselves caught in a shell game as she drags them through mind after mind after mind. 

Superhuman Abilities: 
Almost put this below for the lore accuracy, but: Eleanor makes use of several Plasmids, genetic alterations with fantastical capabilities. These capabilities include:

- Powerful telekinesis, moving and throwing & pulling both living and unliving beings and creating a rough shield of 'held' objects.

- Pyrokinesis, primarily manifested as hurled fireballs.

- Superhuman strength and agility; mighty leaps, bone-crushing strikes, safe landings from great heights, fast running, etc so forth.

- Short-range teleportation. Though canon never defines the exact range at which she can do this once she gets going, I'm setting this at about 60 feet (or 3 "rooms" away, give or take); Eleanor leaves behind a purple glow when teleporting, and that glow precedes her arrival by about one second.

- Danger sense. Eleanor reacts instantly to attacks made against her or being spotted by violent intent (i.e. YES sensing when someone has a knife they want to give to her intestines, NO sensing when someone is about to destroy her socially or emotionally). Am I making what is likely an artifact of programming into a power? Listen, you can take it up with the wiki.

- Though it's unlikely to come up, Eleanor can influence, share the senses of, and possess Little Sisters made under the regime of Sofia Lamb, and can provide this power to others if she gets the time to make a Plasmid for them.

MEDICAL INFORMATION: Eleanor has been subject to extensive genetic modification, though she evidences none of the usual damage associated with splicing - with the notable exception of her unusually long arms and legs, which is not so much 'damage' as 'this advantage comes with a very visible difference from standard human anatomy'. Doctors and other anatomists might note that her muscles are unusually dense and that Eleanor has a lot of natural shock absorbance in service to those mighty feats of athleticism. Eleanor possesses a slow healing factor and is still implanted with the sea slug that enables her to process ADAM; the latter will definitely show up on X-Rays and the like.

OFFENSIVE SUBJECTS & TRIGGERS: 
Harming small children (expect to be violently attacked over this one); kidnapping and child exploitation; 'chosen ones' and other messiah figures or, more accurately, being expected to act as one; mind control and psychiatric abuse; deaths of parental figures

OUT OF CHARACTER

BACKTAGGING: Yes
THREADHOPPING: With permission please
FOURTHWALLING: Honestly, case by case here; if I ever bring her outta the game I'm making this journal for we'll see
NOT INTERESTED IN: Nothing comes to mind here honestly but I'll update later if that changes

FIRST IMPRESSIONS

VISUAL: Eleanor's a lanky teenager who always kinda seems smaller than she actually is, with straight brown hair and wide eyes. Her arms and legs are both longer than they ought to be, giving her a tendency to stand at angles; she shifts her weight a lot, not restlessly but for comfort. 
AURAL: Mostly makes normal human sounds, with a soft but notable English accent to her words. When armored, very heavy and metallic sounds.
OLFACTORY: She's. She's human, mostly, though the scents of ash and smoke, lubricating oil, and sea water tend to stick to her if she's been in her armor often.
DEMEANOUR: Kind, curious, cautious; Eleanor has seen the worst and still hoped to see the sun instead. She believes in people but that belief is tempered by knowing what extremes pain can drive them to. 

☆ code by kimmiserate

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seethesun

January 2023

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